The Future of Combat
Although the game has been designed around the use of futuristic 25 to 35 mm figure lines, it is adaptable enough to use modern figures. You can litterly adapt any figure you have to the game system.
Feel free to e–mail me with questions on the game system. I will appreciate all comments about the system and serious testers will be listed as beta testers.
I have separated out the individual section for Legend Weaver: The Future of Combat. You will be able to download the separate parts of the manual as they are updated. This is important since the greatest changes in version 1 to version 1.1 has been in the weapons tables and it is these tables that will probably change again as the game is play tested and I get feedback. At the least I expect minor tweaking of these tables.
The rules are now version one point one (1.1).
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Part One tells you how to work out a basic point cost of any model you want to put onto the table. |
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Part Two allows you to convert any weapons the model has to the system. |
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Part Three contains the game's setup rules. |
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Part Four is the main rulebook for the game. |
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Combat cards can be used during play to help simulate the chaotic nature of combat. You will want to paste the printed pages onto hard cardboard to make them more durable. |
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The markers sheet is a page that should be printed and glued onto a piece of hard cardboard. Although not essential to game play, the markers on the sheet make it easier to keep track of what is going on in a given game. |
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The unit sheets allow you to place all unit information on one squad on a fairly small sheet. |
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Although not finished, they will be here shortly. |
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