
Legend Weaver On Eldorins
Eldorin
Legend has it that the Eldorin race was created when an Elf god took a Rac for a mate. The race has the physical build of an elf and the great feathered wings of a Rac. It is amazing and easy to see both Elf and Rac when looking at an Eldorin.
The Eldorin have great feathered wings that give them full flight. They are also extremely maneuverable although their slight build hampers them somewhat in that they are unable to carry very much while flying.
Eldorin live and thrive in high mountain peaks and it is here that they build their cities. The cities are a marvel to behold and, when viewed by any other race, seem to defy logic and gravity. Their huge cities cling to vertical cliffs a mile high. As engineers and builders the Eldorins are unmatched.
Eldorins have superior vision and hearing.
Basic Statistics
Wound Resistance |
1d2 |
To kill adjustment |
1d3 |
Wounds |
20 |
Soul Points |
80 |
Power |
15+1d3* |
React |
5 |
Luck |
5 |
Spell Resistance |
5 |
Relative Size |
1.0 |
Walking Speed |
2.5 |
Charging Speed |
7.5 |
Running Speed |
12.5 |
Broad Jump |
4d4
Wings Folded |
* roll at character creation |
May carry 6+1d2 very large items.
The Eldorin grows to between five and six feet tall and will normally weigh between 160 and 180 pounds.
- The Eldorin has double normal Vision Acuity. This means that if the Eldorin is 100 feet from an object, he will see it as if he were only 50 feet away.
- The Eldorin may fly but not hover. Flying speed is 25. The Eldorin must be moving at a charge speed for one round before being able to take off. The Eldorin is unable to make attacks or cast spells while flying. The Eldorin can fly only if carrying a weight equal to or less than the character's free weight figure. An Eldorin cannot fly if wearing metal armor. The Eldorin needs at least a 20 foot wide by 20 foot high passage to continue on in full flight.
- If the Eldorin falls over 30 feet he may use his wings to land without damage. If he falls over 60 feet he may choose to go into full flight or to continue on down to a soft landing (space may not permit him to go into full flight). The Eldorin may break his fall in holes that are at least 10 feet wide by 10 feet long (but remember it has to be at least 40 feet deep). If the pit or hole the Eldorin falls down is 30 feet or under, then subtract 10 feet from the actual distance fallen (falling down a 30 foot pit is treated like a fall down a 20 foot pit). This in no way negates special damage that takes place at the end of a fall (i.e., spike damage).
- Have the player roll percentile. If the roll is 15% or less, then the character can start the game with the Education life skill. The player does not have to make this check since the chosen life skill will count towards the total number of life skills the character can receive.
- The Following Skills are easier for the Eldorin to learn; Construction, Detection, Discernment, Identify Sound, Reduce Fall, and Tracking. The dice associated with these skills go from Regular 1 to Easy 2 for the Eldorin character. In addition, whenever the Eldorin is trying to gain a level in one of these skills, he may add +2 to the dice roll.
- The Following Skills are harder to for the Eldorin to learn; Climbing, Concealment, Disguise, Move Un–noticed, and Wrestling. The dice associated with these skills goes from Regular 1 to Hard 2 for the Eldorin character.
- Due to its wings the Eldorin finds it hard to master the following melee weapons, 2 Handed Axe, 2 Handed Mace, Morning Star, Halberd, 2 Handed Sword. The dice rating associated with these weapons go from Regular 1 to Hard 2.
- It is very hard to disguise the Eldorin. Whenever you try to disguise the Eldorin, you must add +10 to the dice roll.
- The Eldorin's Feathered wings make it susceptible to fire damage. Any fire attack has a 20% chance of damaging the feathers on the wings to the point where the Eldorin cannot fly. If unable to fly there is a 20% chance that the damage is great enough that the Eldorin will "fall" from the sky (taking full fall damage). It will take an Eldorin several months to grow back a set of feathers.
- When in the air and flying, the Eldorin is a very hard target to hit. When flying, the Eldorin is considered a fast target (refer to Section 4 of the Manual, Advance Actions and Concepts–Fast Targets). If the Eldorin is carrying a shield then the shield’s normal Defensive Adjustment (DA) is also used.
- It is very hard to catch an Eldorin in an Area of Effect spell if the Eldorin is flying. To represent this, a flying Eldorin is always considered at the edge of the spells area of effect.
Material on this page is copyright David Pemberton 1998